ColorRunner/core/src/de/samdev/colorrunner/game/world/entities/gameentities/PlayerEntity.java

67 lines
1.6 KiB
Java

package de.samdev.colorrunner.game.world.entities.gameentities;
import com.badlogic.gdx.graphics.Texture;
import de.samdev.colorrunner.game.renderer.CRAssets;
import de.samdev.colorrunner.game.world.CRGameWorld;
import de.samdev.colorrunner.game.world.entities.GravityEntity;
import de.samdev.colorrunner.input.SwipeDirection;
public class PlayerEntity extends GravityEntity {
public final static float PLAYER_WIDTH = 32;
public final static float PLAYER_HEIGHT = 32;
public final static float PLAYER_JUMP_FORCE = 356f;
public final static float PLAYER_FLY_FORCE = 250f;
public final static float PLAYER_SPEED_FORCE = 166f;
public final static float PLAYER_TERMINAL_SPEED = 320f;
private SwipeDirection phase = SwipeDirection.UP;
private boolean doFly = false;
public PlayerEntity(CRGameWorld _owner, float x, float y) {
super(_owner, x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
}
@Override
public void update(float delta) {
super.update(delta);
if (velocity.x < PLAYER_TERMINAL_SPEED)
velocity.x += PLAYER_SPEED_FORCE * delta;
if (doFly)
velocity.y += PLAYER_FLY_FORCE * delta;
doFly = false;
}
public void jump() {
if (isTouching_BOTTOM())
velocity.y = PLAYER_JUMP_FORCE;
}
public void switchPhase(SwipeDirection sd) {
phase = sd;
}
public void fly() {
if (! isTouching_BOTTOM())
doFly = true;
}
@Override
public Texture getTexture() {
switch (phase) {
case UP: return CRAssets.TEX_PLAYER_UP;
case RIGHT: return CRAssets.TEX_PLAYER_RIGHT;
case DOWN: return CRAssets.TEX_PLAYER_DOWN;
case LEFT: return CRAssets.TEX_PLAYER_LEFT;
default: return null;
}
}
}