Epsilon ist jetzt nur noch ³ und die Collision motzt nicht rum. Falls Mike eine schönere Lösung hat, darf er gern ran.
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@ -10,8 +10,8 @@ import de.samdev.colorrunner.game.world.CRGameWorld;
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public abstract class MovingEntity extends CRGameEntity {
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public abstract class MovingEntity extends CRGameEntity {
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public Vector2 velocity = new Vector2();
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public Vector2 velocity = new Vector2();
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public final static float EPSILON = 1e-4f;
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public final static float EPSILON = 1e-3f;
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public final static float EPSILON_TOUCH = 5e-4f;
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public final static float EPSILON_TOUCH = 5e-3f;
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private boolean face_TOP_isTouching = false;
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private boolean face_TOP_isTouching = false;
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private boolean face_LEFT_isTouching = false;
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private boolean face_LEFT_isTouching = false;
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