More debug output - als nächstes darf armin da mal durch debuggen
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@ -4,24 +4,24 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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public abstract class MovingEntity extends CRGameEntity {
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protected Vector2 velocity = new Vector2();
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public final static float EPSILON_TOUCH = 4e-5f;
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public final static float EPSILON_MOVE = 2e-5f;
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public final static float EPSILON_COLLIDE = 1e-5f;
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public final static float EPSILON = 1e-8f;
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public final static float EPSILON_TOUCH = 5e-8f;
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private boolean face_TOP_isTouching = false;
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private boolean face_LEFT_isTouching = false;
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private boolean face_TOP_isTouching = false;
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private boolean face_LEFT_isTouching = false;
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private boolean face_BOTTOM_isTouching = false;
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private boolean face_RIGHT_isTouching = false;
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private boolean face_RIGHT_isTouching = false;
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public MovingEntity(CRGameWorld _owner, float width, float height) {
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this(_owner, 0, 0, width, height);
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}
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public MovingEntity(CRGameWorld _owner, float x, float y, float width, float height) {
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super(_owner, x, y, width, height);
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}
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@ -38,44 +38,42 @@ public abstract class MovingEntity extends CRGameEntity {
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(true, this)) {
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if (overlaps(next, ent.bounds) && ent.canCollide(true, this)) {
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if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
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Gdx.app.log("Collision", "Ignore in bounds collision");
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if (overlaps(ent.bounds, bounds)) {
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Gdx.app.log("Collision", "Ignore in bounds collision [X]");
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continue;
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}
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if (bx < 0) { // DOWN
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float correction = (ent.bounds.x + ent.bounds.height) - next.x + EPSILON_MOVE;
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if (bx < 0) { // LEFT
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float correction = (ent.bounds.x + ent.bounds.height) - next.x + EPSILON;
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next.x += correction;
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bx += correction;
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bx = next.x - bounds.x;
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if (bx >= -EPSILON_MOVE)
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return false; // collision but no movement
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if (bx >= 0) return true; // collision but no movement
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collided = true;
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} else { // UP
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float correction = ent.bounds.x - (next.x + next.height) - EPSILON_MOVE;
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} else { // RIGHT
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float correction = (next.x + next.height) - ent.bounds.x + EPSILON;
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next.x += correction;
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bx += correction;
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next.x -= correction;
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bx = next.x - bounds.x;
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if (bx <= EPSILON_MOVE)
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return false; // collision but no movement
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if (bx <= 0) return true; // collision but no movement
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collided = true;
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}
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}
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}
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bounds.x += bx;
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bounds.x = next.x;
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return collided;
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}
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protected boolean moveByY(float by) {
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if (by == 0) return false;
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boolean collided = false;
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Rectangle next = new Rectangle(bounds);
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@ -84,49 +82,51 @@ public abstract class MovingEntity extends CRGameEntity {
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(next, ent.bounds, EPSILON_MOVE) && ent.canCollide(true, this)) {
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if (overlaps(bounds, ent.bounds, EPSILON_COLLIDE)) {
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Gdx.app.log("Collision", "Ignore in bounds collision");
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if (overlaps(next, ent.bounds) && ent.canCollide(true, this)) {
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if (overlaps(bounds, ent.bounds)) {
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Gdx.app.log("Collision", "Ignore in bounds collision [Y]");
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continue;
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}
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if (by < 0) { // DOWN
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float correction = (ent.bounds.y + ent.bounds.height) - next.y + EPSILON_MOVE;
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float correction = (ent.bounds.y + ent.bounds.height) - next.y + EPSILON;
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next.y += correction;
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by += correction;
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by = next.y - bounds.y;
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if (by >= 0) return true; // collision but no movement
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if (by >= -EPSILON_MOVE)
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return true; // collision but no movement
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collided = true;
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} else { // UP
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float correction = ent.bounds.y - (next.y + next.height) - EPSILON_MOVE;
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float correction = (next.y + next.height) - ent.bounds.y + EPSILON;
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next.y += correction;
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by += correction;
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next.y -= correction;
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by = next.y - bounds.y;
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if (by <= 0) return true; // collision but no movement
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if (by <= EPSILON_MOVE)
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return true; // collision but no movement
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collided = true;
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}
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}
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}
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bounds.y += by;
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bounds.y = next.y;
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return collided;
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}
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protected boolean updateHitBox(float width, float height) {
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boolean succ_x = updateHitBoxWidth(width);
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if (CRGame.DEBUG && getFirstCollision() != null) Gdx.app.error("Collision", "Collision after updateHitBox [[Width]] - " + succ_x);
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boolean succ_y = updateHitBoxHeight(height);
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if (CRGame.DEBUG && getFirstCollision() != null) Gdx.app.error("Collision", "Collision after updateHitBox [[Height]] - " + succ_y);
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return succ_x && succ_y;
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}
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private boolean updateHitBoxWidth(float width) {
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Rectangle next = new Rectangle(bounds);
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@ -142,39 +142,48 @@ public abstract class MovingEntity extends CRGameEntity {
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next.x -= add/2;
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}
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if (add < 0) {
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bounds.set(next);
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for (CRGameEntity ent2 : world.entities) { //TODO rem me
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed X- || WTF");
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return false;
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}
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}
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return true;
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} else {
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(false, this)) {
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if (overlaps(ent.bounds, next) && ent.canCollide(false, this)) {
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if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
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if (overlaps(ent.bounds, bounds)) {
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Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand [X]");
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continue;
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}
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if (ent.bounds.x > next.x) {
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next.x -= (next.x + next.width) - ent.bounds.x - EPSILON_MOVE;
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next.x -= (next.x + next.width) - ent.bounds.x + EPSILON;
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for (CRGameEntity ent2 : world.entities) {
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed X+");
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return false;
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}
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}
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} else if (ent.bounds.x < next.x) {
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next.x += (ent.bounds.x + ent.bounds.width) - next.x + EPSILON_MOVE;
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next.x += (ent.bounds.x + ent.bounds.width) - next.x + EPSILON;
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for (CRGameEntity ent2 : world.entities) {
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed X-");
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return false;
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}
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@ -187,17 +196,17 @@ public abstract class MovingEntity extends CRGameEntity {
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return true;
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}
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}
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private boolean updateHitBoxHeight(float height) {
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Rectangle next = new Rectangle(bounds);
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float add = height - bounds.height;
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if (isTouching_BOTTOM() && ! isTouching_TOP()) {
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if (isTouching_BOTTOM() && !isTouching_TOP()) {
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next.height += add;
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} else if (! isTouching_BOTTOM() && isTouching_TOP()) {
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next.height += add;
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next.y -= add;
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next.y -= add - EPSILON;
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} else {
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next.height += add;
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next.y -= add/2;
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@ -205,36 +214,46 @@ public abstract class MovingEntity extends CRGameEntity {
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if (add < 0) {
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bounds.set(next);
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for (CRGameEntity ent2 : world.entities) { //TODO rem me
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed Y- || WTF");
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return false;
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}
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}
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return true;
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} else {
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(false, this)) {
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if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
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if (overlaps(ent.bounds, next) && ent.canCollide(false, this)) {
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if (overlaps(ent.bounds, bounds)) {
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Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand [Y]");
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continue;
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}
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if (ent.bounds.y > next.y) {
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next.y -= (next.y + next.height) - ent.bounds.y - EPSILON_MOVE;
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next.y -= (next.y + next.height) - ent.bounds.y + EPSILON;
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for (CRGameEntity ent2 : world.entities) {
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed Y+");
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return false;
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}
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}
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} else if (ent.bounds.y < next.y) {
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next.y += (ent.bounds.y + ent.bounds.height) - next.y + EPSILON_MOVE;
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next.y += (ent.bounds.y + ent.bounds.height) - next.y + EPSILON;
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for (CRGameEntity ent2 : world.entities) {
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if (ent2 == this) continue;
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if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
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if (overlaps(next, ent2.bounds) && ent2.canCollide(false, this)) {
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Gdx.app.log("Entity Hitbox", "Expand failed Y-");
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return false;
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}
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@ -243,27 +262,28 @@ public abstract class MovingEntity extends CRGameEntity {
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}
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}
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bounds.set(next);
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return true;
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}
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}
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private void updateTouchCollisions() {
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face_TOP_isTouching = false;
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face_LEFT_isTouching = false;
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face_BOTTOM_isTouching = false;
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face_RIGHT_isTouching = false;
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (Math.abs((ent.bounds.y + ent.bounds.height) - bounds.y) < EPSILON_TOUCH && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
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face_BOTTOM_isTouching = true;
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}
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if (Math.abs((bounds.y + bounds.height) - ent.bounds.y) < EPSILON_TOUCH && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
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face_TOP_isTouching = true;
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}
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if (Math.abs((bounds.x + bounds.width) - ent.bounds.x) < EPSILON_TOUCH && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) {
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face_RIGHT_isTouching = true;
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}
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@ -272,49 +292,43 @@ public abstract class MovingEntity extends CRGameEntity {
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face_LEFT_isTouching = true;
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}
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}
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}
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public Vector2 getVelocity() {
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return velocity;
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}
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@Override
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public void update(float delta) {
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if (velocity.x != 0) {
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if (moveByX(velocity.x * delta)) {
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velocity.x = 0;
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}
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE) && ent.canCollide(true, this))
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Gdx.app.error("Collision", "Collision after move X");
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}
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if (CRGame.DEBUG && getFirstCollision() != null) Gdx.app.error("Collision", "Collision after move [[X]]");
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}
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if (velocity.y != 0) {
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if (moveByY(velocity.y * delta)) {
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velocity.y = 0;
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}
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE) && ent.canCollide(true, this))
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Gdx.app.error("Collision", "Collision after Y");
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}
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if (CRGame.DEBUG && getFirstCollision() != null) Gdx.app.error("Collision", "Collision after move [[Y]]");
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}
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updateTouchCollisions();
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}
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private CRGameEntity getFirstCollision()
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{
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (overlaps(ent.bounds, bounds) && ent.canCollide(false, this)) return ent;
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}
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return null;
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}
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private boolean overlaps (Rectangle r1, Rectangle r2, float delta) {
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return
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r1.x - 1*delta < r2.x + r2.width &&
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r1.x + r1.width + 2*delta > r2.x &&
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r1.y - 1*delta < r2.y + r2.height &&
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r1.y + r1.height + 2*delta > r2.y;
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private boolean overlaps (Rectangle r1, Rectangle r2) {
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return r1.overlaps(r2) && r2.overlaps(r1); // make overlaps commutative (?)
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}
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public boolean isTouching_ANY() {
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@ -73,7 +73,7 @@ public class PlayerEntity extends GravityEntity {
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}
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private void updateRotation(float delta) {
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boolean touch = isTouching_ANY();
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boolean touch = false; //isTouching_ANY(); //TODO comment me to force bug
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boolean aligned = (visualRotation % 90 == 0);
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if (!touch)
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