ColorRunner/core/src/de/samdev/colorrunner/game/renderer/CRAssets.java

98 lines
2.3 KiB
Java

package de.samdev.colorrunner.game.renderer;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
public class CRAssets {
public static Texture TEX_BLANK;
public static Texture TEX_PLAYER_UP;
public static Texture TEX_PLAYER_RIGHT;
public static Texture TEX_PLAYER_LEFT;
public static Texture TEX_PLAYER_DOWN;
public static Texture TEX_FLOORTILE_UP;
public static Texture TEX_FLOORTILE_DOWN;
public static Texture TEX_FLOORTILE_LEFT;
public static Texture TEX_FLOORTILE_RIGHT;
public static Texture TEX_FLOORTILE_STATELESS;
public static Texture TEX_COLORWHEEL;
static {
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 1, 1, 1);
pixmap.fill();
TEX_BLANK = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 0, 0, 1);
pixmap.fill();
TEX_PLAYER_UP = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(0, 1, 0, 1);
pixmap.fill();
TEX_PLAYER_RIGHT = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(0, 0, 1, 1);
pixmap.fill();
TEX_PLAYER_DOWN = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 1, 0, 1);
pixmap.fill();
TEX_PLAYER_LEFT = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 0, 0, 1);
pixmap.fill();
TEX_FLOORTILE_UP = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(0, 1, 0, 1);
pixmap.fill();
TEX_FLOORTILE_RIGHT = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(0, 0, 1, 1);
pixmap.fill();
TEX_FLOORTILE_DOWN = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 1, 0, 1);
pixmap.fill();
TEX_FLOORTILE_LEFT = new Texture(pixmap);
}
{
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(0, 0, 0, 1);
pixmap.fill();
TEX_FLOORTILE_STATELESS = new Texture(pixmap);
}
TEX_COLORWHEEL = new Texture(Gdx.files.internal("colorwheel.png"));
}
}