98 lines
2.3 KiB
Java
98 lines
2.3 KiB
Java
package de.samdev.colorrunner.game.renderer;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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public class CRAssets {
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public static Texture TEX_BLANK;
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public static Texture TEX_PLAYER_UP;
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public static Texture TEX_PLAYER_RIGHT;
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public static Texture TEX_PLAYER_LEFT;
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public static Texture TEX_PLAYER_DOWN;
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public static Texture TEX_FLOORTILE_UP;
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public static Texture TEX_FLOORTILE_DOWN;
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public static Texture TEX_FLOORTILE_LEFT;
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public static Texture TEX_FLOORTILE_RIGHT;
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public static Texture TEX_FLOORTILE_STATELESS;
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public static Texture TEX_COLORWHEEL;
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static {
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(1, 1, 1, 1);
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pixmap.fill();
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TEX_BLANK = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(1, 0, 0, 1);
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pixmap.fill();
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TEX_PLAYER_UP = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(0, 1, 0, 1);
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pixmap.fill();
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TEX_PLAYER_RIGHT = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(0, 0, 1, 1);
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pixmap.fill();
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TEX_PLAYER_DOWN = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(1, 1, 0, 1);
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pixmap.fill();
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TEX_PLAYER_LEFT = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(1, 0, 0, 1);
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pixmap.fill();
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TEX_FLOORTILE_UP = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(0, 1, 0, 1);
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pixmap.fill();
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TEX_FLOORTILE_RIGHT = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(0, 0, 1, 1);
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pixmap.fill();
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TEX_FLOORTILE_DOWN = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(1, 1, 0, 1);
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pixmap.fill();
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TEX_FLOORTILE_LEFT = new Texture(pixmap);
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}
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{
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(0, 0, 0, 1);
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pixmap.fill();
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TEX_FLOORTILE_STATELESS = new Texture(pixmap);
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}
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TEX_COLORWHEEL = new Texture(Gdx.files.internal("colorwheel.png"));
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}
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}
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