CannonShooter/android/assets/spritesheet.agdtexdef

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<?xml version="1.0" encoding="UTF-8"?>
<texturedefinitions>
<texture identifier="cannon_body" coordinates=" 0,2304 256,256" />
<texture identifier="cannon_bullet" coordinates=" 256,2304 48, 48" />
<texture identifier="level_background" coordinates=" 512,2304 64, 64" />
<flatten_array identifier="cannon_hearth" >
<array_2d coordinates_offset="0,0" identifier="tex_chess_figures" width="256" height="256" size_x="8" size_y="8" />
</flatten_array>
<flatten_array identifier="cannon_barrel" >
<array_2d coordinates_offset="2048,0" identifier="tex_chess_figures" width="512" height="256" size_x="4" size_y="8" />
</flatten_array>
</texturedefinitions>