Added Bullet Angle Variance

This commit is contained in:
Mike Schwörer 2015-09-20 17:53:08 +02:00
parent d0edc20cad
commit 091b1e6327
2 changed files with 7 additions and 1 deletions

View File

@ -1,5 +1,7 @@
package de.samdev.cannonshooter.entities;
import java.util.Random;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
@ -17,6 +19,8 @@ public class Cannon extends Entity {
private static final float START_HEALTH_REGEN = 0.000015f;
private static final float END_HEALTH_REGEN = 0.000105f;
public final Random Random = new Random();
public Team team;
private CannonBarrel barrel;

View File

@ -20,6 +20,7 @@ public class CannonBarrel extends Entity {
private static final float RECOIL_PERC = 0.035f;
private static final int MAX_BOOSTER_COUNT = 8;
private static final float BOOST_PERCENTAGE = 0.5f;
private static final float BULLET_ANGLE_VARIANCE = 6f;
private boolean dragging = false;
@ -83,7 +84,8 @@ public class CannonBarrel extends Entity {
if (charge > 1) {
charge = 0;
bullet.shoot(rotation);
float shootingAngle = rotation + cannon.Random.nextFloat() * BULLET_ANGLE_VARIANCE - (BULLET_ANGLE_VARIANCE/2f);
bullet.shoot(shootingAngle);
bullet = null;
loaded = false;
}