Added friendly (bouncy) bullet collision

This commit is contained in:
Mike Schwörer 2015-09-20 17:40:22 +02:00
parent 3f3a638d09
commit d0edc20cad
5 changed files with 40 additions and 9 deletions

View File

@ -26,7 +26,7 @@ public class CannonGame extends AgdxGame {
@Override
public void onUpdate(float delta) {
if (Gdx.input.isKeyJustPressed(Keys.F1)) settings.debugEnabled.doSwitch();
if (Gdx.input.isKeyJustPressed(Keys.F1) || Gdx.input.isKeyJustPressed(Keys.MENU)) settings.debugEnabled.doSwitch();
if (Gdx.input.isKeyJustPressed(Keys.F2)) settings.debugVisualEntities.doSwitch();
if (Gdx.input.isKeyJustPressed(Keys.F3)) settings.debugVisualMap.doSwitch();
if (Gdx.input.isKeyJustPressed(Keys.F4)) settings.debugVisualMenu.doSwitch();

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@ -1,5 +1,8 @@
package de.samdev.cannonshooter.entities;
import java.util.HashMap;
import java.util.Map;
import com.badlogic.gdx.math.Rectangle;
import de.samdev.absgdx.framework.entities.Entity;
@ -13,7 +16,7 @@ import de.samdev.cannonshooter.teams.Team;
public class CannonBullet extends Entity {
private final static float RESIZE_SPEED = 0.002f;
private final static float MAX_LIFETIME = 25 * 1000;
private final static float BULLET_IGNORE_TIME = 50;
private final static float SHOOTING_SPEED = 0.004f;
public Cannon cannon;
@ -25,6 +28,8 @@ public class CannonBullet extends Entity {
public float lifetime = 0;
public Map<CannonBullet, Float> ignoredBullets = new HashMap<CannonBullet, Float>();
public CannonBullet(Cannon owner, Team t) {
super(Textures.cannon_bullet, 1f, 1f);
this.cannon = owner;
@ -104,8 +109,9 @@ public class CannonBullet extends Entity {
if (colliderBullet.team != this.team) {
colliderBullet.alive = false;
this.alive = false;
colliderBullet.alive = false;
} else {
//TODO bounce
bounce(colliderBullet);
}
}
}
@ -119,13 +125,38 @@ public class CannonBullet extends Entity {
}
}
private void bounce(CannonBullet other) {
float ctime = owner.owner.getCurrentGameTimeMillis();
if (this.isIgnored(other, ctime)) return;
this.ignoredBullets.put(other, ctime);
other.ignoredBullets.put(this, ctime);
float dx = other.getPositionX() - this.getPositionX();
float dy = other.getPositionY() - this.getPositionY();
float quadDis = dx * dx + dy * dy;
float v1d = this.speed.x * dx + this.speed.y * dy;
float v2d = other.speed.x * dx + other.speed.y * dy;
float k1Vx = this.speed.x - dx * (v1d - v2d) / quadDis;
float k1Vy = this.speed.y - dy * (v1d - v2d) / quadDis;
float k2Vx = other.speed.x - dx * (v2d - v1d) / quadDis;
float k2Vy = other.speed.y - dy * (v2d - v1d) / quadDis;
this.speed.set(k1Vx, k1Vy);
other.speed.set(k2Vx, k2Vy);
}
private boolean isIgnored(CannonBullet other, float currentTimeMillis) {
return this.ignoredBullets.containsKey(other) && currentTimeMillis - this.ignoredBullets.get(other) < BULLET_IGNORE_TIME;
}
@Override
public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
if (activeCollider == cannon) return;
if (alive && !inBarrel) {
alive = false;
}
//
}
@Override

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@ -10,7 +10,6 @@ import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.Collis
import de.samdev.absgdx.framework.layer.GameLayer;
import de.samdev.cannonshooter.Textures;
import de.samdev.cannonshooter.ZLayers;
import de.samdev.cannonshooter.level.StandardLevel;
public class CannonHearth extends Entity {
private static final Color COLOR_HEARTLESS = new Color(0.75f, 0.75f, 0.75f, 1f);

View File

@ -39,6 +39,7 @@ public class StandardLevel extends GameLayer {
setMapScaleResolver(new ShowCompleteMapScaleResolver());
addEntity(new Cannon(6, 25, team_player));
addEntity(new Cannon(36, 25, team_player));
addEntity(new Cannon(48, 6, team_computer1));
addEntity(new Cannon(60, 34, team_neutral));
}

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