PowerLevel in Cannon
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@ -1,5 +1,8 @@
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package de.samdev.cannonshooter.entities;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Buttons;
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import de.samdev.absgdx.framework.entities.Entity;
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import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
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@ -12,6 +15,8 @@ public class Cannon extends Entity {
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private CannonBarrel barrel;
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private CannonHearth hearth;
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public float power = 1f; // 1 = active | 0 = neutral
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public Cannon(float x, float y) {
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super(Textures.cannon_body, 2, 2);
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@ -29,6 +34,19 @@ public class Cannon extends Entity {
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layer.addEntity(hearth);
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}
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@Override
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public void beforeUpdate(float delta) {
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if (isMouseOverEntity() && Gdx.input.justTouched() && Gdx.input.isButtonPressed(Buttons.LEFT) && power > 0)
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{
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power -= 0.1;
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}
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if (isMouseOverEntity() && Gdx.input.justTouched() && Gdx.input.isButtonPressed(Buttons.RIGHT) && power < 1)
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{
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power += 0.1;
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}
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}
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@Override
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public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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// TODO Auto-generated method stub
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@ -63,10 +81,4 @@ public class Cannon extends Entity {
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return false;
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}
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@Override
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public void beforeUpdate(float delta) {
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// TODO Auto-generated method stub
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}
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}
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@ -13,11 +13,15 @@ import de.samdev.cannonshooter.ZLayers;
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public class CannonHearth extends Entity {
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private static final Color COLOR_NEUTRAL = new Color(0.75f, 0.75f, 0.75f, 1f);
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private static final float ROTATION_SPEED = 0.125f;
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private float rotation = 0;
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private Cannon cannon;
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public CannonHearth(Cannon owner) {
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super(Textures.cannon_hearth[0], 2, 2);
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cannon = owner;
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setPosition(owner.getPositionX(), owner.getPositionY());
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@ -32,7 +36,7 @@ public class CannonHearth extends Entity {
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sbatch.setColor(Color.RED);
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renderTexture(sbatch, Textures.cannon_hearth[(int)(rotation/4f) % 64], 0, 0);
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renderTexture(sbatch, Textures.cannon_hearth[(int)(cannon.power * 63)], 0, 0);
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sbatch.setColor(Color.WHITE);
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}
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@ -73,12 +77,24 @@ public class CannonHearth extends Entity {
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@Override
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public void beforeUpdate(float delta) {
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rotation = (rotation + 360 + delta / 8) % 360;
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if (cannon.power < 1)
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{
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if (rotation != 0)
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{
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rotation = (rotation - delta * ROTATION_SPEED);
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if (rotation < 0) rotation = 0;
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}
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}
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else
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{
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rotation = (rotation - delta * ROTATION_SPEED);
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if (rotation < 0) rotation += 45;
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}
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}
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@Override
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public float getTextureRotation() {
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return 0;//rotation;
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return rotation;
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}
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@Override
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@ -19,7 +19,11 @@ public class StandardLevel extends GameLayer {
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setMapScaleResolver(new ShowCompleteMapScaleResolver());
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addEntity(new Cannon(10, 10));
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addEntity(new Cannon(7, 13));
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addEntity(new Cannon(14, 5));
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addEntity(new Cannon(20, 13));
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}
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@Override
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