Progress on CannonHearth
This commit is contained in:
parent
aa006a5c0b
commit
9c63975f2c
Binary file not shown.
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 74 KiB |
@ -1,5 +1,9 @@
|
||||
package de.samdev.cannonshooter.entities;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
|
||||
import de.samdev.absgdx.framework.entities.Entity;
|
||||
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
|
||||
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
|
||||
@ -10,7 +14,6 @@ import de.samdev.cannonshooter.ZLayers;
|
||||
public class CannonBarrel extends Entity {
|
||||
private static final float ANIMATION_DURATION = 1000;
|
||||
|
||||
|
||||
private float rotation = 0;
|
||||
|
||||
public CannonBarrel(Cannon owner) {
|
||||
@ -20,7 +23,7 @@ public class CannonBarrel extends Entity {
|
||||
|
||||
setZLayer(ZLayers.LAYER_CANNON_BARREL);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
||||
// TODO Auto-generated method stub
|
||||
|
@ -1,5 +1,9 @@
|
||||
package de.samdev.cannonshooter.entities;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
|
||||
import de.samdev.absgdx.framework.entities.Entity;
|
||||
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
|
||||
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
|
||||
@ -8,6 +12,8 @@ import de.samdev.cannonshooter.Textures;
|
||||
import de.samdev.cannonshooter.ZLayers;
|
||||
|
||||
public class CannonHearth extends Entity {
|
||||
private static final Color COLOR_NEUTRAL = new Color(0.75f, 0.75f, 0.75f, 1f);
|
||||
|
||||
private float rotation = 0;
|
||||
|
||||
public CannonHearth(Cannon owner) {
|
||||
@ -18,6 +24,19 @@ public class CannonHearth extends Entity {
|
||||
setZLayer(ZLayers.LAYER_CANNON_HEARTH);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sbatch, ShapeRenderer srenderer) {
|
||||
sbatch.setColor(COLOR_NEUTRAL);
|
||||
|
||||
renderTexture(sbatch, Textures.cannon_hearth[63], 0, 0);
|
||||
|
||||
sbatch.setColor(Color.RED);
|
||||
|
||||
renderTexture(sbatch, Textures.cannon_hearth[(int)(rotation/4f) % 64], 0, 0);
|
||||
|
||||
sbatch.setColor(Color.WHITE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
||||
// TODO Auto-generated method stub
|
||||
@ -54,12 +73,12 @@ public class CannonHearth extends Entity {
|
||||
|
||||
@Override
|
||||
public void beforeUpdate(float delta) {
|
||||
rotation = (rotation + 360 - delta / 8) % 360;
|
||||
rotation = (rotation + 360 + delta / 8) % 360;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTextureRotation() {
|
||||
return rotation;
|
||||
return 0;//rotation;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -11,8 +11,8 @@ void Main()
|
||||
|
||||
Image output = new Bitmap(input.Width * 8, input.Height * 8, PixelFormat.Format32bppArgb);
|
||||
|
||||
var b1 = new SolidBrush(Color.Black);
|
||||
var b2 = new SolidBrush(Color.Magenta);
|
||||
var b1 = new SolidBrush(Color.Transparent);
|
||||
var b2 = new SolidBrush(Color.White);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(output))
|
||||
{
|
||||
@ -20,7 +20,7 @@ void Main()
|
||||
{
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
var rad = ((y*8 + x) / 64.0) * 2 * Math.PI;
|
||||
var rad = ((y*8 + x) / 63.0) * 2 * Math.PI;
|
||||
|
||||
for (int ix = 0; ix < input.Width; ix++)
|
||||
{
|
||||
@ -31,7 +31,7 @@ void Main()
|
||||
|
||||
if (input.GetPixel(ix, iy).A > 0)
|
||||
{
|
||||
if (GetAngle(new Vector2(ix - input.Width / 2f, iy - input.Height / 2f)) < rad)
|
||||
if (GetAngle(new Vector2(ix - input.Width / 2f, iy - input.Height / 2f)) >= rad)
|
||||
{
|
||||
g.FillRectangle(b1, dx, dy, 1, 1);
|
||||
}
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user