CannonShooter/core/src/de/samdev/cannonshooter/Textures.java

24 lines
722 B
Java

package de.samdev.cannonshooter;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import de.samdev.absgdx.framework.util.TextureHelper;
public final class Textures {
public static Texture texbackground;
public static Texture cannon_body;
public static TextureRegion[] cannon_barrel;
public static TextureRegion[] cannon_hearth;
public static Texture cannon_bullet;
public static void init() {
texbackground = new Texture("level_background.png");
cannon_body = new Texture("cannon_body.png");
cannon_barrel = TextureHelper.load1DArray("cannon_barrel.png", 512, 256, 16);
cannon_hearth = TextureHelper.load1DArray("cannon_hearth.png", 256, 256, 64);
}
}