33 lines
1.9 KiB
Markdown
33 lines
1.9 KiB
Markdown
An automatic solver for [Hexcells](http://www.matthewbrowngames.com), [Hexcells Plus](http://www.matthewbrowngames.com) and [Hexcells Infinite](http://www.matthewbrowngames.com).
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The idea is to automatically parse the game state, find the next (valid) step and execute it.
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*(Rinse and Repeat until everything is solved)*
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##Usage
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- Start HexCells Infinite *(should also work with the other Hexcell games)*
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- I recommend window-mode with 1440x900 resolution (for the OCR to work best)
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- Load a level
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- Start HexSolver
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- Press **Recapture**
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- If you want to completely solve the level press **Execute (All)**
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- Don't manually move your mouse until finished (press ESC to abort)
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- If you just want to see the next step press **Solve** (Can take around 5-10 seconds)
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##Troubleshooting
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- HexSolver needs an minimum amount of orange cells to recognize the layout
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- HexSolver only works when all cells are in an uniform grid (click **Calculate** to see the grid)
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- Only click Recapture when the fading in effect is finished - otherwise no cells can be recognized
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- If you find the (uncommon) case of two row-hint in one cell, HexSolver will fail *<sup>(sorry)</sup>*
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- If HexSolver fails to solve a configuration or the OCR module fails, please send me an <u>full-resolution</u> screenshot of the game.
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##Features
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- Automatic finding of game window and capturing of its graphical output
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- Dynamically finding the hexagon layout
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- With an custom crafted OCR module recognition of the cell values
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- 3-Step solving of the current configuration (tested on the original levels and many of the generated ones)
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- Finding the optimal execution path by solving the corresponding [TSP](https://en.wikipedia.org/wiki/Travelling_salesman_problem)
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- Automatic execution by programmatically moving the mouse
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- Saving the current (captured) state as an [*.hexcells](https://github.com/BlaXpirit/sixcells) file
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