1.9 KiB
Let's say b
is the number of blue disks, r
the number of red disks
and n
is the total number.
From the problem description we can infer this:
b+r = n (1)
0 < b < n (2)
0 < r < n (3)
n > 10^12 (4)
(b/n)*((b-1)/(n-1)) = 1/2 (5)
Now we can user (1) and (2) to get a formula for b
and n
:
(b/n)*((b-1)/(n-1)) = 1/2
2*b*(b-1) = n * (n-1)
2*b^2 - 2*b = n^2 - n
2 * (b^2 - b) = n^2-n
0.5 * (2b)^2 - (2b) = (n)^2 - (n)
2*(b^2) - 2b = (n)^2 - (n)
b = 1/2 ( sqrt(2n^2 - 2n + 1) + 1 )
For the last formula we search for integer solutions. We can now either solve this manually with diophantine equations, or we ask Wolfram|Alpha. Which gives us the following two formulas:
s = sqrt(2)
b = (1/8) * ( 2*(3-2*s)^m + s*(3-2*s)^m + 2*(3+2*s)^m - s*(3+2*s)^m + 4)
n = (1/4) * ( -(3-2*s)^m - s*(3-2*s)^m - (3+2*s)^m + s*(3+2*s)^m + 2)
m element Z, m >= 0
We can see both formulas contain the expression sqrt(2), which is not only fractional but also irrational. Which is a problem with the strict integer operations in befunge.
But we can sidestep this by using a special number notation r * 1 + s * sqrt(2)
.
In every step we calculate the "real" part of the number plus a multiple of sqrt(2)
.
This is kinda like the common notation of imaginary numbers.
Now all we have to do is create algorithms for addition and multiplication in our new number format.
(r1 + s1 * sqrt(2)) + (r2 + s2 * sqrt(2)) = (r1+r2) + (s1+s2) * sqrt(2)
(r1 + s1 * sqrt(2)) * (r2 + s2 * sqrt(2)) = (r1*r2+2*s1*s2) + (s1*r2+r1*s2) * sqrt(2)
Now we can use the formulas from Wolfram|Alpha until we find a value for n > 10^12
.
In the end this problem wasn't that hard to code when all the preparations were done. Also it's pretty fast.