16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
absCanvas is my very own java game engine. And by the time it is probably the project i used in the most other things.
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The idea was to create a (in the beginning) very simple game engine that doesn't depend on other libraries.
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*(except a few, like a sound library - if you use sounds)*
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The drawing is down per Active-Rendering directly on the normal canvas.
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The main advantage are the multiple integrated features like
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- a complex menusystem with different components, different screens and even animated transitions between them.
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- classes to support loading sprites from spritesheets and to create animated entities.
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- configurable collision detection
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- a *(not fully finished)* Network support where multiple people control different entities on the same world.
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- my own custom map saveformat with IO classes and an editor
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absCanvas was initially only for my own projects, and if you want to write a game you are probably better to just use one of the bigger game frameworks.
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But if you want to see a game framework, made completely from the bottom of java this could be interesting |