15 lines
1.0 KiB
Markdown
15 lines
1.0 KiB
Markdown
SharkSim is my take on a Wa-Tor simulation ([wikipedia.org/wiki/Wator](https://wikipedia.org/wiki/Wator))
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The rules of this [cellular automaton](https://en.wikipedia.org/wiki/Cellular_automaton) are:
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> Time passes in discrete jumps, which I shall call chronons.
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> During each chronon a fish or shark may move north, east, south or west to an adjacent point, provided the point is not already occupied by a member of its own species.
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> A random-number generator makes the actual choice.
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> For a fish the choice is simple: select one unoccupied adjacent point at random and move there.
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> If all four adjacent points are occupied, the fish does not move.
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> Since hunting for fish takes priority over mere movement, the rules for a shark are more complicated:
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> from the adjacent points occupied by fish, select one at random, move there and devour the fish.
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> If no fish are in the neighborhood, the shark moves just as a fish does, avoiding its fellow sharks.
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My implementation is not that fancy - but it gets to a stable FPS rate of 45 with a map of the size 600x600.
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