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www.mikescher.com/www/statics/programs/absCanvas_description.md
2017-11-08 17:39:51 +01:00

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absCanvas is my very own java game engine. And by the time it is probably the project i used in the most other things.

The idea was to create a (in the beginning) very simple game engine that doesn't depend on other libraries.
(except a few, like a sound library - if you use sounds)
The drawing is down per Active-Rendering directly on the normal canvas.

The main advantage are the multiple integrated features like

  • a complex menusystem with different components, different screens and even animated transitions between them.
  • classes to support loading sprites from spritesheets and to create animated entities.
  • configurable collision detection
  • a (not fully finished) Network support where multiple people control different entities on the same world.
  • my own custom map saveformat with IO classes and an editor

absCanvas was initially only for my own projects, and if you want to write a game you are probably better to just use one of the bigger game frameworks.
But if you want to see a game framework, made completely from the bottom of java this could be interesting