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www.mikescher.com/www/data/programs/desc/SharkSim/index.markdown

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SharkSim is my take on a Wa-Tor simulation (wikipedia.org/wiki/Wator)

The rules of this cellular automaton are:

Time passes in discrete jumps, which I shall call chronons. During each chronon a fish or shark may move north, east, south or west to an adjacent point, provided the point is not already occupied by a member of its own species. A random-number generator makes the actual choice. For a fish the choice is simple: select one unoccupied adjacent point at random and move there. If all four adjacent points are occupied, the fish does not move. Since hunting for fish takes priority over mere movement, the rules for a shark are more complicated: from the adjacent points occupied by fish, select one at random, move there and devour the fish. If no fish are in the neighborhood, the shark moves just as a fish does, avoiding its fellow sharks.

My implementation is not that fancy - but it gets to a stable FPS rate of 45 with a map of the size 600x600.