current
1
Builds/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
*
|
0
Builds/.gitkeep
Normal file
11
Source/.gitignore
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
49
Source/Main.gd
Normal file
@ -0,0 +1,49 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
var attackerScene = preload("res://attacker.tscn")
|
||||
|
||||
|
||||
var speed = 3.5;
|
||||
|
||||
var base_scale = 0.346
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
get_node("julian").position = get_viewport().size/2
|
||||
get_node("julian").scale = Vector2.ONE * (base_scale * 16)
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _timeout():
|
||||
var child = attackerScene.instance()
|
||||
var width = get_viewport().size.x
|
||||
var height = get_viewport().size.y
|
||||
|
||||
var rot = rand_range(0, PI*2)
|
||||
|
||||
var center = Vector2(width, height)/2
|
||||
|
||||
var vec = Vector2(-max(width+70, height+70), 0)
|
||||
vec = vec.rotated(rot) + center
|
||||
vec = vec
|
||||
|
||||
child.rotation = rot
|
||||
child.position = vec
|
||||
|
||||
child.target = center
|
||||
child.speed = (min(width, height) / speed) * rand_range(0.8, 1.2)
|
||||
|
||||
add_child(child)
|
||||
|
||||
speed *= 0.985
|
||||
|
||||
var isleep = 0
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
isleep += delta
|
||||
if isleep > 12:
|
||||
get_node("julian").rotation += delta*2/speed
|
||||
if isleep < 1.5:
|
||||
get_node("julian").scale = Vector2.ONE * (base_scale * 1+(15 * ((1.5 - isleep)/1.5)))
|
19
Source/Main.tscn
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://julian.png" type="Texture" id=1]
|
||||
[ext_resource path="res://SpawnTimer.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Main.gd" type="Script" id=3]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="julian" type="Sprite" parent="."]
|
||||
position = Vector2( 520, 267 )
|
||||
scale = Vector2( 0.34625, 0.34625 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="SpawnTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[connection signal="timeout" from="SpawnTimer" to="." method="_timeout"]
|
36
Source/SpawnTimer.gd
Normal file
@ -0,0 +1,36 @@
|
||||
extends Timer
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
var attackerScene = preload("res://attacker.tscn")
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func _timeout():
|
||||
print("timer")
|
||||
|
||||
var child = attackerScene.instance()
|
||||
var width = get_viewport().size.x
|
||||
var height = get_viewport().size.y
|
||||
|
||||
var rot = rand_range(0, PI*2)
|
||||
|
||||
var center = Vector2(width/2, height/2)
|
||||
|
||||
var vec = Vector2(-max(width, height)/2, 0)
|
||||
vec = vec.rotated(rot) + center
|
||||
vec = vec
|
||||
|
||||
child.rotation = rot
|
||||
child.position = vec
|
||||
|
||||
child.target = center
|
||||
child.speed = min(width, height)
|
||||
|
||||
add_child(child)
|
24
Source/Start.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Timer
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
|
||||
get_tree().change_scene("res://Main.tscn")
|
||||
|
||||
|
||||
func _on_Timer_timeout():
|
||||
get_tree().change_scene("res://Main.tscn")
|
BIN
Source/Vintage Wheel Free Trial.otf
Normal file
BIN
Source/Vintage Wheel Free Trial.ttf
Normal file
BIN
Source/Vintage Wheel Free Trial.woff
Normal file
BIN
Source/Vintage Wheel Free Trial.woff2
Normal file
26
Source/attacker.gd
Normal file
@ -0,0 +1,26 @@
|
||||
extends Sprite
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
export (Vector2) var target = null
|
||||
export (int) var speed = 1
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if target != null:
|
||||
position = position.move_toward(target, delta * speed)
|
||||
if (position - target).length() < 50:
|
||||
get_tree().change_scene("res://gameover.tscn")
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
|
||||
if (event.position - position).length() < 50:
|
||||
remove_and_skip()
|
9
Source/attacker.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://bm.png" type="Texture" id=1]
|
||||
[ext_resource path="res://attacker.gd" type="Script" id=2]
|
||||
|
||||
[node name="Sprite" type="Sprite"]
|
||||
scale = Vector2( 0.181641, 0.181641 )
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
BIN
Source/bm.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
35
Source/bm.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/bm.png-f9d236de4b319cb6a83f9168327e8df1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://bm.png"
|
||||
dest_files=[ "res://.import/bm.png-f9d236de4b319cb6a83f9168327e8df1.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
5
Source/bringdefence.csproj
Normal file
@ -0,0 +1,5 @@
|
||||
<Project Sdk="Godot.NET.Sdk/3.3.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
</PropertyGroup>
|
||||
</Project>
|
19
Source/bringdefence.sln
Normal file
@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bringdefence", "bringdefence.csproj", "{3466F285-4DCA-47C2-BB1E-FA7F236E2424}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
7
Source/default_env.tres
Normal file
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
16
Source/gameover.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends AnimatedSprite
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
position = get_viewport().size/2
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
114
Source/gameover.tscn
Normal file
@ -0,0 +1,114 @@
|
||||
[gd_scene load_steps=81 format=2]
|
||||
|
||||
[ext_resource path="res://seb_ani/seb_010.png" type="Texture" id=1]
|
||||
[ext_resource path="res://seb_ani/seb_077.png" type="Texture" id=2]
|
||||
[ext_resource path="res://seb_ani/seb_004.png" type="Texture" id=3]
|
||||
[ext_resource path="res://seb_ani/seb_040.png" type="Texture" id=4]
|
||||
[ext_resource path="res://seb_ani/seb_031.png" type="Texture" id=5]
|
||||
[ext_resource path="res://seb_ani/seb_002.png" type="Texture" id=6]
|
||||
[ext_resource path="res://seb_ani/seb_054.png" type="Texture" id=7]
|
||||
[ext_resource path="res://seb_ani/seb_059.png" type="Texture" id=8]
|
||||
[ext_resource path="res://seb_ani/seb_069.png" type="Texture" id=9]
|
||||
[ext_resource path="res://seb_ani/seb_078.png" type="Texture" id=10]
|
||||
[ext_resource path="res://seb_ani/seb_030.png" type="Texture" id=11]
|
||||
[ext_resource path="res://seb_ani/seb_067.png" type="Texture" id=12]
|
||||
[ext_resource path="res://seb_ani/seb_009.png" type="Texture" id=13]
|
||||
[ext_resource path="res://seb_ani/seb_052.png" type="Texture" id=14]
|
||||
[ext_resource path="res://seb_ani/seb_056.png" type="Texture" id=15]
|
||||
[ext_resource path="res://seb_ani/seb_028.png" type="Texture" id=16]
|
||||
[ext_resource path="res://seb_ani/seb_006.png" type="Texture" id=17]
|
||||
[ext_resource path="res://seb_ani/seb_013.png" type="Texture" id=18]
|
||||
[ext_resource path="res://seb_ani/seb_011.png" type="Texture" id=19]
|
||||
[ext_resource path="res://seb_ani/seb_072.png" type="Texture" id=20]
|
||||
[ext_resource path="res://seb_ani/seb_038.png" type="Texture" id=21]
|
||||
[ext_resource path="res://seb_ani/seb_005.png" type="Texture" id=22]
|
||||
[ext_resource path="res://seb_ani/seb_047.png" type="Texture" id=23]
|
||||
[ext_resource path="res://seb_ani/seb_014.png" type="Texture" id=24]
|
||||
[ext_resource path="res://seb_ani/seb_065.png" type="Texture" id=25]
|
||||
[ext_resource path="res://seb_ani/seb_074.png" type="Texture" id=26]
|
||||
[ext_resource path="res://seb_ani/seb_044.png" type="Texture" id=27]
|
||||
[ext_resource path="res://seb_ani/seb_071.png" type="Texture" id=28]
|
||||
[ext_resource path="res://seb_ani/seb_008.png" type="Texture" id=29]
|
||||
[ext_resource path="res://seb_ani/seb_022.png" type="Texture" id=30]
|
||||
[ext_resource path="res://seb_ani/seb_015.png" type="Texture" id=31]
|
||||
[ext_resource path="res://seb_ani/seb_032.png" type="Texture" id=32]
|
||||
[ext_resource path="res://seb_ani/seb_017.png" type="Texture" id=33]
|
||||
[ext_resource path="res://seb_ani/seb_049.png" type="Texture" id=34]
|
||||
[ext_resource path="res://seb_ani/seb_050.png" type="Texture" id=35]
|
||||
[ext_resource path="res://seb_ani/seb_062.png" type="Texture" id=36]
|
||||
[ext_resource path="res://seb_ani/seb_018.png" type="Texture" id=37]
|
||||
[ext_resource path="res://seb_ani/seb_048.png" type="Texture" id=38]
|
||||
[ext_resource path="res://seb_ani/seb_051.png" type="Texture" id=39]
|
||||
[ext_resource path="res://seb_ani/seb_036.png" type="Texture" id=40]
|
||||
[ext_resource path="res://seb_ani/seb_070.png" type="Texture" id=41]
|
||||
[ext_resource path="res://seb_ani/seb_045.png" type="Texture" id=42]
|
||||
[ext_resource path="res://seb_ani/seb_026.png" type="Texture" id=43]
|
||||
[ext_resource path="res://seb_ani/seb_075.png" type="Texture" id=44]
|
||||
[ext_resource path="res://seb_ani/seb_035.png" type="Texture" id=45]
|
||||
[ext_resource path="res://seb_ani/seb_042.png" type="Texture" id=46]
|
||||
[ext_resource path="res://seb_ani/seb_007.png" type="Texture" id=47]
|
||||
[ext_resource path="res://seb_ani/seb_019.png" type="Texture" id=48]
|
||||
[ext_resource path="res://seb_ani/seb_066.png" type="Texture" id=49]
|
||||
[ext_resource path="res://seb_ani/seb_043.png" type="Texture" id=50]
|
||||
[ext_resource path="res://seb_ani/seb_053.png" type="Texture" id=51]
|
||||
[ext_resource path="res://seb_ani/seb_021.png" type="Texture" id=52]
|
||||
[ext_resource path="res://seb_ani/seb_016.png" type="Texture" id=53]
|
||||
[ext_resource path="res://seb_ani/seb_003.png" type="Texture" id=54]
|
||||
[ext_resource path="res://seb_ani/seb_012.png" type="Texture" id=55]
|
||||
[ext_resource path="res://seb_ani/seb_073.png" type="Texture" id=56]
|
||||
[ext_resource path="res://seb_ani/seb_033.png" type="Texture" id=57]
|
||||
[ext_resource path="res://seb_ani/seb_058.png" type="Texture" id=58]
|
||||
[ext_resource path="res://seb_ani/seb_061.png" type="Texture" id=59]
|
||||
[ext_resource path="res://seb_ani/seb_024.png" type="Texture" id=60]
|
||||
[ext_resource path="res://seb_ani/seb_027.png" type="Texture" id=61]
|
||||
[ext_resource path="res://seb_ani/seb_060.png" type="Texture" id=62]
|
||||
[ext_resource path="res://seb_ani/seb_055.png" type="Texture" id=63]
|
||||
[ext_resource path="res://seb_ani/seb_068.png" type="Texture" id=64]
|
||||
[ext_resource path="res://seb_ani/seb_001.png" type="Texture" id=65]
|
||||
[ext_resource path="res://seb_ani/seb_057.png" type="Texture" id=66]
|
||||
[ext_resource path="res://seb_ani/seb_020.png" type="Texture" id=67]
|
||||
[ext_resource path="res://seb_ani/seb_039.png" type="Texture" id=68]
|
||||
[ext_resource path="res://seb_ani/seb_029.png" type="Texture" id=69]
|
||||
[ext_resource path="res://seb_ani/seb_034.png" type="Texture" id=70]
|
||||
[ext_resource path="res://seb_ani/seb_041.png" type="Texture" id=71]
|
||||
[ext_resource path="res://seb_ani/seb_023.png" type="Texture" id=72]
|
||||
[ext_resource path="res://seb_ani/seb_063.png" type="Texture" id=73]
|
||||
[ext_resource path="res://seb_ani/seb_037.png" type="Texture" id=74]
|
||||
[ext_resource path="res://seb_ani/seb_046.png" type="Texture" id=75]
|
||||
[ext_resource path="res://seb_ani/seb_025.png" type="Texture" id=76]
|
||||
[ext_resource path="res://seb_ani/seb_064.png" type="Texture" id=77]
|
||||
[ext_resource path="res://seb_ani/seb_076.png" type="Texture" id=78]
|
||||
[ext_resource path="res://gameover.gd" type="Script" id=79]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 65 ), ExtResource( 6 ), ExtResource( 54 ), ExtResource( 3 ), ExtResource( 22 ), ExtResource( 17 ), ExtResource( 47 ), ExtResource( 29 ), ExtResource( 13 ), ExtResource( 1 ), ExtResource( 19 ), ExtResource( 55 ), ExtResource( 18 ), ExtResource( 24 ), ExtResource( 31 ), ExtResource( 53 ), ExtResource( 33 ), ExtResource( 37 ), ExtResource( 48 ), ExtResource( 67 ), ExtResource( 52 ), ExtResource( 30 ), ExtResource( 72 ), ExtResource( 60 ), ExtResource( 76 ), ExtResource( 43 ), ExtResource( 61 ), ExtResource( 16 ), ExtResource( 69 ), ExtResource( 11 ), ExtResource( 5 ), ExtResource( 32 ), ExtResource( 57 ), ExtResource( 70 ), ExtResource( 45 ), ExtResource( 40 ), ExtResource( 74 ), ExtResource( 21 ), ExtResource( 68 ), ExtResource( 4 ), ExtResource( 71 ), ExtResource( 46 ), ExtResource( 50 ), ExtResource( 27 ), ExtResource( 42 ), ExtResource( 75 ), ExtResource( 23 ), ExtResource( 38 ), ExtResource( 34 ), ExtResource( 35 ), ExtResource( 39 ), ExtResource( 14 ), ExtResource( 51 ), ExtResource( 7 ), ExtResource( 63 ), ExtResource( 15 ), ExtResource( 66 ), ExtResource( 58 ), ExtResource( 8 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 36 ), ExtResource( 73 ), ExtResource( 77 ), ExtResource( 25 ), ExtResource( 49 ), ExtResource( 12 ), ExtResource( 64 ), ExtResource( 9 ), ExtResource( 41 ), ExtResource( 28 ), ExtResource( 20 ), ExtResource( 56 ), ExtResource( 26 ), ExtResource( 44 ), ExtResource( 78 ), ExtResource( 2 ), ExtResource( 10 ) ],
|
||||
"loop": true,
|
||||
"name": "dreiseb",
|
||||
"speed": 25.0
|
||||
} ]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Anim" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( -0.999992, 2 )
|
||||
scale = Vector2( 1.15839, 1.15839 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "dreiseb"
|
||||
frame = 54
|
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playing = true
|
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script = ExtResource( 79 )
|
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|
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[node name="Label" type="Label" parent="Anim"]
|
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margin_left = -287.468
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|
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margin_right = -214.468
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margin_bottom = -213.902
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|
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custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
|
||||
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
|
||||
text = "Game Over"
|
||||
__meta__ = {
|
||||
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|
||||
}
|
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Normal file
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Normal file
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Source/julian.png
Normal file
After Width: | Height: | Size: 47 KiB |
35
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Normal file
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32
Source/julian.tscn
Normal file
@ -0,0 +1,32 @@
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[gd_scene load_steps=3 format=2]
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script/source = "extends Sprite
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|
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|
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# Declare member variables here. Examples:
|
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# var a = 2
|
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# var b = \"text\"
|
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|
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|
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# Called when the node enters the scene tree for the first time.
|
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func _ready():
|
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pass # Replace with function body.
|
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|
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|
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var rot_speed = 1
|
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|
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# Called every frame. 'delta' is the elapsed time since the previous frame.
|
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func _process(delta):
|
||||
print(\"julian\")
|
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rotation = 0.5
|
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rot_speed *= 1.01
|
||||
|
||||
"
|
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|
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[node name="Julian" type="Sprite"]
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script = SubResource( 1 )
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32
Source/project.godot
Normal file
@ -0,0 +1,32 @@
|
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; Engine configuration file.
|
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; It's best edited using the editor UI and not directly,
|
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; since the parameters that go here are not all obvious.
|
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;
|
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; Format:
|
||||
; [section] ; section goes between []
|
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; param=value ; assign values to parameters
|
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|
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config_version=4
|
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|
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[application]
|
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|
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config/name="bringdefence"
|
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run/main_scene="res://start.tscn"
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config/icon="res://icon.png"
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|
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[global]
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|
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input=false
|
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inputsdf=false
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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BIN
Source/seb.gif
Normal file
After Width: | Height: | Size: 7.2 MiB |
BIN
Source/seb_ani/seb_001.png
Normal file
After Width: | Height: | Size: 82 KiB |
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Source/seb_ani/seb_001.png.import
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35
Source/seb_ani/seb_002.png.import
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Source/seb_ani/seb_003.png.import
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35
Source/seb_ani/seb_004.png.import
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Normal file
After Width: | Height: | Size: 81 KiB |
35
Source/seb_ani/seb_005.png.import
Normal file
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Source/seb_ani/seb_006.png
Normal file
After Width: | Height: | Size: 81 KiB |
35
Source/seb_ani/seb_006.png.import
Normal file
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Source/seb_ani/seb_007.png
Normal file
After Width: | Height: | Size: 81 KiB |
35
Source/seb_ani/seb_007.png.import
Normal file
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Normal file
After Width: | Height: | Size: 81 KiB |
35
Source/seb_ani/seb_008.png.import
Normal file
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BIN
Source/seb_ani/seb_009.png
Normal file
After Width: | Height: | Size: 81 KiB |
35
Source/seb_ani/seb_009.png.import
Normal file
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