This commit is contained in:
Mike Schwörer 2022-01-28 00:32:49 +01:00
commit a838798139
Signed by: Mikescher
GPG Key ID: D3C7172E0A70F8CF
184 changed files with 3272 additions and 0 deletions

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*

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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

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extends Node2D
var attackerScene = preload("res://attacker.tscn")
var speed = 3.5;
var base_scale = 0.346
# Called when the node enters the scene tree for the first time.
func _ready():
get_node("julian").position = get_viewport().size/2
get_node("julian").scale = Vector2.ONE * (base_scale * 16)
pass # Replace with function body.
func _timeout():
var child = attackerScene.instance()
var width = get_viewport().size.x
var height = get_viewport().size.y
var rot = rand_range(0, PI*2)
var center = Vector2(width, height)/2
var vec = Vector2(-max(width+70, height+70), 0)
vec = vec.rotated(rot) + center
vec = vec
child.rotation = rot
child.position = vec
child.target = center
child.speed = (min(width, height) / speed) * rand_range(0.8, 1.2)
add_child(child)
speed *= 0.985
var isleep = 0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
isleep += delta
if isleep > 12:
get_node("julian").rotation += delta*2/speed
if isleep < 1.5:
get_node("julian").scale = Vector2.ONE * (base_scale * 1+(15 * ((1.5 - isleep)/1.5)))

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://julian.png" type="Texture" id=1]
[ext_resource path="res://SpawnTimer.gd" type="Script" id=2]
[ext_resource path="res://Main.gd" type="Script" id=3]
[node name="Node2D" type="Node2D"]
script = ExtResource( 3 )
[node name="julian" type="Sprite" parent="."]
position = Vector2( 520, 267 )
scale = Vector2( 0.34625, 0.34625 )
texture = ExtResource( 1 )
[node name="SpawnTimer" type="Timer" parent="."]
autostart = true
script = ExtResource( 2 )
[connection signal="timeout" from="SpawnTimer" to="." method="_timeout"]

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extends Timer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var attackerScene = preload("res://attacker.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _timeout():
print("timer")
var child = attackerScene.instance()
var width = get_viewport().size.x
var height = get_viewport().size.y
var rot = rand_range(0, PI*2)
var center = Vector2(width/2, height/2)
var vec = Vector2(-max(width, height)/2, 0)
vec = vec.rotated(rot) + center
vec = vec
child.rotation = rot
child.position = vec
child.target = center
child.speed = min(width, height)
add_child(child)

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extends Timer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
get_tree().change_scene("res://Main.tscn")
func _on_Timer_timeout():
get_tree().change_scene("res://Main.tscn")

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extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export (Vector2) var target = null
export (int) var speed = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if target != null:
position = position.move_toward(target, delta * speed)
if (position - target).length() < 50:
get_tree().change_scene("res://gameover.tscn")
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if (event.position - position).length() < 50:
remove_and_skip()

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://bm.png" type="Texture" id=1]
[ext_resource path="res://attacker.gd" type="Script" id=2]
[node name="Sprite" type="Sprite"]
scale = Vector2( 0.181641, 0.181641 )
texture = ExtResource( 1 )
script = ExtResource( 2 )

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flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bringdefence", "bringdefence.csproj", "{3466F285-4DCA-47C2-BB1E-FA7F236E2424}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{3466F285-4DCA-47C2-BB1E-FA7F236E2424}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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extends AnimatedSprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
position = get_viewport().size/2
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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[gd_scene load_steps=81 format=2]
[ext_resource path="res://seb_ani/seb_010.png" type="Texture" id=1]
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[ext_resource path="res://seb_ani/seb_076.png" type="Texture" id=78]
[ext_resource path="res://gameover.gd" type="Script" id=79]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
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"loop": true,
"name": "dreiseb",
"speed": 25.0
} ]
[node name="Node2D" type="Node2D"]
[node name="Anim" type="AnimatedSprite" parent="."]
position = Vector2( -0.999992, 2 )
scale = Vector2( 1.15839, 1.15839 )
frames = SubResource( 1 )
animation = "dreiseb"
frame = 54
playing = true
script = ExtResource( 79 )
[node name="Label" type="Label" parent="Anim"]
margin_left = -287.468
margin_top = -227.902
margin_right = -214.468
margin_bottom = -213.902
rect_scale = Vector2( 8, 8 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Game Over"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://julian.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var rot_speed = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
print(\"julian\")
rotation = 0.5
rot_speed *= 1.01
"
[node name="Julian" type="Sprite"]
position = Vector2( -1, 1 )
texture = ExtResource( 1 )
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="bringdefence"
run/main_scene="res://start.tscn"
config/icon="res://icon.png"
[global]
input=false
inputsdf=false
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.988235, 0.988235, 0.988235, 1 )
environment/default_environment="res://default_env.tres"

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