27 lines
700 B
GDScript3
27 lines
700 B
GDScript3
extends Sprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export (Vector2) var target = null
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export (int) var speed = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if target != null:
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position = position.move_toward(target, delta * speed)
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if (position - target).length() < 50:
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get_tree().change_scene("res://gameover.tscn")
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func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < 50:
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remove_and_skip()
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