70 lines
4.1 KiB
Markdown
70 lines
4.1 KiB
Markdown
An android/UWP/iOS game I made.
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The idea is from an old flash game I played long ago, I even made a [delphi version of the same game](/programs/view/Crystal%20Grid) idea a few years ago.
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The objective is to capture all cannons on the field while one (or more) AI enemies try to do the same thing.
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Everything gets a bit more complex (and tactical) because you can block enemy bullets, reflect your own bullets and "boost" your own cannons by shooting them.
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Also there are cannons of different sizes and types, walls, reflecting walls, lasers, shields, gravity wells and a lot more gameplay elements.
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And you can play via Bluetooth against other phones, even when Bluetooth is a distinctively bad suited protocol for these kind of stuff (either that or my implementation is ... not optimal)
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The source code is [open-source](https://github.com/Mikescher/GridDominance) and at least on android the app is free (with the option to skip levels with in-app purchases, but that's **really** not needed).
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On Windows/iOS I had to pay a good amount of money to get in the store (on iOS even around 10$ monthly, so the app is there not free, sorry :(
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Download:
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============
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The app is available on android/iOS/WinPhone:
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[![Get it in Google Play](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_google.png)](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.iab)
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[![Get it in Google Play](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_google.png)](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.full)
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[![Availalble at amazon](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_amazon.png)](https://www.amazon.com/gp/product/B075QMHZV7)
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[![Get it from Microsoft](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_microsoft.png)](https://www.microsoft.com/store/apps/9nx24pbs19rp)
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[![Get it from AppStore](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_apple.png)](https://itunes.apple.com/us/app/cannon-conquest/id1303565192)
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Features:
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============
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- Physics Simulation with [Farseer Physics Engine](https://github.com/VelcroPhysics/VelcroPhysics)
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- Over 100 levels
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- Online Highscore
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- Online Account Synchronization
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- My own game engine based around MonoGame (special thanks to the guys at [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended))
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- Cross-platform via Xamarin
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- Online (UDP/IP) Multiplayer
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- Local Bluetooth Multiplayer
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- 6 different turret types
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- many different environment objects
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- levels with different geometrical properties
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- A (really) challenging AI (together with 3 easier AI modes)
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- Background music and sound effects
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- Self made graphics *(not sure if this is a good thing...)*
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Screenshots:
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============
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_04.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_01.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_03.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_05.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_08.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_07.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_09.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_12.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_10.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_13.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_11.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_02.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_06.png)
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