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84b46fb6ed
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stuff'n'changes
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2016-01-09 00:48:17 +01:00 |
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26badd541b
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HUD for StandardLevel
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2015-09-25 15:30:50 +02:00 |
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bf46dfd1b6
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moved sprites into single spritesheet + agdtexdef
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2015-09-25 14:59:20 +02:00 |
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6bea6a5491
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Update to absGDX v1.1
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2015-09-23 19:49:55 +02:00 |
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173ef66168
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the cannon jearth rotates faster with increasing boost
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2015-09-21 19:09:37 +02:00 |
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091b1e6327
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Added Bullet Angle Variance
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2015-09-20 17:53:08 +02:00 |
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d0edc20cad
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Added friendly (bouncy) bullet collision
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2015-09-20 17:40:22 +02:00 |
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3f3a638d09
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grid size x2
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2015-09-20 14:36:56 +02:00 |
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6508d95fab
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Added Speed Booster
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2015-09-20 14:30:12 +02:00 |
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14ee843974
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Added team change by attack
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2015-09-20 13:45:33 +02:00 |
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c1045464ac
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updated sketch
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2015-09-19 22:50:48 +02:00 |
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6966bf3933
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bullets hit the health
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2015-09-18 18:44:04 +02:00 |
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c38c0fb099
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Bullet Collision
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2015-09-18 18:37:16 +02:00 |
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a181a786f3
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Bigger Barrel and bullet
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2015-09-18 15:04:14 +02:00 |
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18d1aa4977
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Added flying bullets
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2015-09-17 21:02:27 +02:00 |
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bfc181b8a5
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Added Teams
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2015-09-17 19:46:38 +02:00 |
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efcd34ebff
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Added Rotate Gesture to Barrel
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2015-09-17 19:07:49 +02:00 |
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83a80700db
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PowerLevel in Cannon
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2015-09-17 18:25:04 +02:00 |
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9c63975f2c
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Progress on CannonHearth
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2015-09-17 16:11:58 +02:00 |
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aa006a5c0b
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Rotating CannonHearth
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2015-09-17 15:35:24 +02:00 |
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f1cd7f4099
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Animated Barrel
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2015-09-17 14:37:44 +02:00 |
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3be4b2cab2
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Added Barrel
You spin me right round, baby
Right round like a record, baby
Right round round round
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2015-09-17 12:34:58 +02:00 |
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34fe132efa
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RepeatingBackground and added Entities
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2015-09-14 16:40:30 +02:00 |
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9dc0b6c617
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more setup stuff
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2015-08-29 12:18:10 +02:00 |
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bab60d0536
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modified gradle config (building works again)
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2015-08-21 22:17:35 +02:00 |
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75aaaf427d
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Added LICENSE file (GPL v3)
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2015-04-10 14:15:52 +02:00 |
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4d0366cc01
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Added absGDX dependency
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2015-04-10 14:10:32 +02:00 |
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f590388454
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Generated LibGDX project
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2015-04-10 13:57:40 +02:00 |
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0445982cfa
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Initial Commit
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2015-04-10 13:45:56 +02:00 |
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